The Final Set of Dice…
about 2 years ago
– Tue, May 14, 2024 at 09:55:08 AM
Adventure Time fans,
Before we get to the big news, in case you missed the comments: Due to fan feedback, if you back during the campaign (even $1) and decide to upgrade your pledge to a higher tier in the pledge manager later, the prices you see will be the same as they are right now. For Late Pledges on Kickstarter (after the campaign ends): These new backers will have to pay 10% more for each pledge tier (though add-ons will be unchanged in price). We feel that this is the most fair way to do it: Backers who support us during the 30 days of the Kickstarter get rewarded with lower pricing.
Now, let’s go! You’ve unlocked two more stretch goals:
At $1,220,000, you unlocked the Time Room Adventure “Prismo’s Quest.” This is a 16-page bonus adventure in which you help Prismo finish his most recent game! It’s for high-level characters ready to deal with Cosmic Entities. This special addition adds 16 pages to the Adventure Book, bringing it up to a whopping 200 pages! To think, it started with only 50 pages.
When we hit $1,270,000, you finally got the last set of dice. We asked you all to take a poll and there was a clear winner. The one, the only… THE LICH! The Lich Dice Set is now included in the All-in Apple Slaps Tier and will be an option in tiers with only 1 Dice Set. It is also available as an add-on.
There’s one last Dice Bag to unlock! And one last thing after that…
Thanks for backing!
The Cryptozoic Team
Classes and Subclasses! Plus Social Media Stretch Goal #2… Unlocked!
about 2 years ago
– Mon, May 13, 2024 at 04:09:10 PM
Adventure Time fans,
First of all, we have gotten some messages about Late Pledges. For this campaign, we are using Kickstarter’s new Late Pledges system, which makes them available as soon as the campaign ends. However, in fairness to the backers who supported us during the campaign and due to the strong recommendation of the Kickstarter team, Late Pledge tiers will be priced 10% higher (this will also be true if you change your tiers in the pledge manager, which is where you finalize your order details and shipping info after the campaign). Lock in the lower price by pledging to your desired tier now!
BIG NEWS: You have unlocked Social Media Stretch Goal #2. And because you’re all so awesome, we have upped it from 3 New Species to 4: Shapeshifters, Gnomes, Wolf Persons, AND (surprise) Breakfast Persons! We added the fourth because the votes for Breakfast Persons were strong in the poll last week and we heard your syrupy pleas.
You have also unlocked another stretch goal: At $1,170,000, you got 2 Algebraic Allies: Death and Gunter. In particular, there has been much love for Death in this campaign, so we couldn’t leave him out.
Design Journal #5: Classes and Subclasses
Let's talk about all those wacky Subclasses! One of the super cool things about tabletop roleplaying games in general and 5E specifically is how delightfully suited they are for remixing. Just as we have done with solving which Species to include, our creative team did extensive research on the persons you, the player, might be in Ooo to solve which Classes you might be. We started by looking at the people of Ooo and figuring out what is a part of their upbringing, what is a part of their training, and what is central to their heroic pursuits and powers. We divided the character’s upbringing and training amongst Species, Occupation, Talents, Mutations, and more for the STORY system, But we still needed to take the parts that are a person’s heroic pursuits and powers and figure out what Character Class and Subclass they represent.
Character Classes are an important part of 5E and have existed since the beginning of Dungeons & Dragons, powerfully representing the player’s heroic avatar. Classes are super cool, because they both help a player understand who their hero is in the world, but also constrain what their hero can do in the game. A 5E Fighter can be a Knight or a Mercenary or many things in between but at their heart is a heroic warrior. And a 5E Fighter is a character who can manipulate their powers to make powerful weapon attacks, have strong defenses, and endless endurance. Because 5E has such well-designed Classes that each cover a large area of fictional characterization, it did not make sense to make many new Classes (though we have created the Princess Class, which is for heroes who represent, defend, and gain their power from groups of people who they care for).
Instead, we focused on creating fresh Subclasses. Subclasses are a choice in 5E. You start as a Fighter, or a Rogue, or a Wizard and at some point early on you choose a specialty within your Class, something that brings more specifics to your place in the world and your powers. For instance, you may choose to be an Eldritch Knight, a Knightly warrior who also uses magic.
To dive deep into making the right Subclasses, we needed to disentangle certain powers and positions from some of the people of Ooo, and then find the best Class for each. We started by talking about what Classes are most present. Ooo is a world with many Fighters, Rogues, and Wizards, but not so many Clerics and Paladins. Ooo is a world where every spellcaster seems to be a Wizard, no matter what their power set. And Wizards come in many varieties with lots of super cool abilities, many of which are not always traditional 5E Wizards: lots of blasting, shape changing, and telekinesis, but less book study and magical research. So we figured that the traditional Wizard Class was more like Princess Bubblegum: a scientist of study who figures out how magic works and what it is. And everyone else in Ooo with magic powers is a Wizard, so we chose to make an abundance of Wizard Subclasses for the many other spellcasting Classes of 5E (plus a few others). With the lack of overt religion in Ooo, we chose not to make a Cleric or Paladin Wizard Subclass (though we did make them other Subclasses!) and we felt the Barbarian was a little too not spell-casty to be a Wizard. Of course, we didn’t make a Wizard Subclass for Wizards. But everyone else gets one!
As we worked on what these subclasses would be, we looked at the different Wizards of Ooo (the “Wizard Battle” and “Wizard City” episodes being particularly great resources) for inspiration, hunting for Wizards whose powers were reminiscent of other Classes in 5E or who would make for a fun fit. Some are obvious (Grass Wizard is a Druid, natch) and some are clear with just a little thought (if a Fighter were a Wizard, they’d be a Weapon Wizard, right?). We eventually settled on the following list of Wizard Subclasses, one each for eight of the twelve 5E classes.
We've created art for a bunch of new remixes that show you the wild variety of Heroes in Ooo. Each one represents a Species, an Occupation, and a Subclass that we've created. You've seen most of these images in the Species update highlighting the species they represent, but now you can see which Subclass!
Bard Subclass: College of Dance Wizardry
Druid Subclass: Circle of Grass Wizard
Fighter Subclass: Weapon Wizard
Monk Subclass: Way of the Laser Wizard
Ranger Subclass: Hunt Wizard
Rogue Subclass: Fortunetelling Wizard
Sorcerer Subclass: Nuclear Wizard
Warlock Subclass: Elemental Wizard
We’ve got 12 other Subclasses, each exploring power aspects from your favorite heroes and scoundrels of Ooo as a focus within another Class. Everyone on the team agreed that Jake was a Barbarian at heart, and so one of the 12 is a Path of Stretch Barbarian, letting you build a punchy dude who loves to get long. We know that Jake gets many of his powers from being part Shapeshifter, so we figured out which of Jake’s powers were Shapeshifting, and which were learned knowledge of body manipulation that focused on being a more powerful warrior, and disentangled those powers, again empowering you, the player, to remix. You could be a Shapeshifter and a Path of Stretch Barbarian and be a lot like Jake, but maybe you are just one or the other. This is the power of tabletop RPGS and the joy we hope you all find with Adventure Time: The Roleplaying Game.
Barbarian Subclass: Path of Stretch
Bard Subclass: Peace Master
Cleric Subclass: Auditor Domain
Fighter Subclass: Adventurer
Fighter Subclass: Strongman
Paladin Subclass: Oath of Party
Ranger Subclass: Seeker
Rogue Subclass: Calculator
Rogue Subclass: Rebel Leader
Wizard Subclass: Scholar of GOLB
Wizard Subclass: Scientist
Wizard Subclass: Void Caster
Thanks for backing,
The Cryptozoic Team
$1 Million! FINAL 48 HOURS!
about 2 years ago
– Mon, May 13, 2024 at 10:20:20 AM
Adventure Time fans,
It’s the final 48 hours! We just had an incredible weekend: We made it to $1 million in pledges, over 5,000 backers, and more than 35 total stretch goals. In fact, with everything that’s been unlocked and a few more to come, we can safely say that the Core Book will now be 300 pages. Enjoy a heftier experience!
We may be back later today with a second update all about Classes and Subclasses.
Quick update: We haven’t quite hit Social Media Stretch Goal #2, but we are super close! If we make it, you’ll unlock 3 new Species! This is how you unlock it:
- Facebook: 400 likes of this post & 100 friends tagged in the comments
- Instagram: 600 likes of this post & 100 friends tagged in the comments
- X (Twitter): 200 reposts of this post
- TikTok: 400 likes of this video
So Many Stretch Goals
Wow, it’s totally mathematical how many stretch goals you’ve unlocked since Friday! Just a few left after this!
At $960k, you got a New Territory: the Time Room. Enjoy this new section of the Core Book that lets you create adventures set in Prismo’s Time Room dimension (approximately 6 pages!).
The big one: At $1 million, you unlocked a new adventure set in the Nightosphere starring the Lich! The players race the Lich through an impossibly tall tower, navigating cults and monsters to reach the Chamber of the Shadow Gems first. These 40 additional pages represent the last regular chapter of the Adventure Book.
Next: When we hit $1,020,000, you got six additional monsters from the Candy Kingdom. We focused on areas of the wild for the first monsters in the book (grasslands, forest, swamp, etc), so these Candy Kingdom monsters are a special bonus.
At $1,040,000, you got a special Kickstarter Exclusive: The Core Book and Adventure Books will be upgraded with slamacow foil!
What did you get at $1,060,000? Try 3 Playtest 2 Character Sheets included with the Core Book. These fun artifacts are Character Sheets created by Jake, Finn, and Marceline during the second "playtest," with doodles and play notes. You COULD play with the characters they created as pregenerated characters too.
When we reached $1,080,000, things got ba-nay-nay with four Scoundrel subclasses for Clerics, Fighters, and Wizards (one subclass each for the first two classes and two for Wizards). These additions bring 6 more pages to the Core Book.
Last, but definitely not least, at $1,120,000 you unlocked Artifact cards for the Sweet Dosh Deck. These final 8 cards take up the total cards to 100 (34 Common, 26 Uncommon, 19 Rare, 13 Very Rare, 8 Artifact). These sweet cards that represent cool magic items are included in the Way-Cray Beeswax and All-in Apple Slaps Tiers, plus they are available as an add-on.
Thanks for backing!
The Cryptozoic Team
Second Social Media Stretch Goal! And a Heroic Character Journal!
about 2 years ago
– Fri, May 10, 2024 at 01:21:01 PM
Adventure Time fans,
5 days to go! In just a few minutes, we’ll be adding a big “Stretch Goals Unlocked” graphic at the top of the main page. It’s a helpful way to know where we’ve been on our stretch goal adventure together and should help new backers get caught up! Speaking of new backers, we expect lots of people to join us for the big finish, so please welcome them to our adventuring party!
The big news today is Social Media Stretch Goal #2! If we make it, you’ll unlock 3 new Species for the Core Book! What type of citizens of Ooo will you unlock?
This is how you unlock it:
-
Facebook: 400 likes of this post & 100 friends tagged in the comments
-
Instagram: 600 likes of this post & 100 friends tagged in the comments
-
X (Twitter): 200 reposts of this post
-
TikTok: 400 likes of this video
Brownie points if your comment also mentions your favorite episode of Adventure Time! And tell us in the comments here: What’s your favorite episode?
Sweet Stretch Goals
Since yesterday, you unlocked three more stretch goals. At $900k, you unlocked Very Rare cards for the Sweet Dosh Deck. Enjoy 13 more cards of exciting loot!
Next up: When we reached $920k, you unlocked FOUR Hero Subclasses. Get ready for Bards, Rogues, Rangers, and Paladins with 6 additional pages in the Core Book!
Finally, at $940k you unlocked the new Hero Character Journal cover! If you are pledging to any of the tiers with 3 Character Journals, now 1 of them will feature the Hero image (the others will still feature the Wizard and Princess covers… retailers will get 2 of each). This new Character Journal is also available as an add-on!
Get ready for a big finish!
Thanks for backing,
The Cryptozoic Team
New Species Revealed! Plus a Closer Look at Adventure Twists
about 2 years ago
– Thu, May 09, 2024 at 10:27:12 AM
Adventure Time fans,
Final six days! We’re definitely building some big momentum for the end of the campaign. We have a Twist-y update today.
Let’s start with stretch goals! At $860k you unlocked a new Species for the Core Book and YOU voted on which one it was. It was a two-Species race (sorry, House Persons) and the winner was… Party Bears! All hail the winner! Now who wants to party?
At $880k, you unlocked 3 Art Print Postcards featuring amazing Adventure Time art! Each copy of the Core Book in this campaign will now include these plus the other 3 Art Print Postcards already unlocked. We will be also offering the full set of Art Print Postcards as an add-on IF you want any extra sets for friends or family.
Come back tomorrow for something stretchy and social (can you crack our code?).
Design Journal #4: Adventure Twists
One of our favorite things about Adventure Time is the power of its subplots. A subplot is a secondary story, usually running adjacent to the main story in an episode, that sometimes connects to the main plot. As we watched Adventure Time, we delighted in the nature of the subplots, which often feel very random, but equally often become a key engine of resolution for conflict in the main plot. And they always provide a cool counterpoint or reinforcement of the main story. This research fueled new inspiration around what game elements could reflect this. 5E already has random encounters, but we thought it would be mathematical to create a special kind of random encounter: a subplot that can bring a counterpoint or complication to the adventure at hand. We had already created a simple mechanic to express a character’s STORY. So we created Adventure Twists, which can be triggered by a character’s STORY and add special encounters, creating opportunities for a character’s STORY to connect to a subplot.
One of our favorite things about design is when different parts of a project come together naturally. It happens in small ways where something you built fits with other pieces that have already been made, like Adventure Twists being a perfect fit to expand STORY. It also happens when unconnected pieces suddenly converge. As we designed the Algebraic Allies, we not only had to think about their mathematical representations in Adventure Time: The Roleplaying Game, but how they would show up in a player’s game. We could make them random encounters, but we needed those encounters to be special, to be only deployed in ways that felt meaningful to the spirit of Adventure Time. And then we remembered that we were designing a special kind of random encounter already, and the Algebraic Allies made a perfect match. Not every Adventure Twist features an Algebraic Ally, but many do!
Each Adventure Twist is a pitch for a subplot consisting of a setup, a resolution, and a character hook. Character hooks are the reward the player who triggered the Adventure Twist receives, and are typically Inspiration, but they can also change a character’s STORY or personal connections. The setups are simple situations, which either directly complicate a situation at hand, or add a sub-quest running in parallel to the adventure. Each one, depending on its type, could require any collection of successful conversations, skill checks, battles, or payment. They usually feature a person, who might be an associate of the players, or could be an Algebraic Ally, or could just be a new frenemy. When the DM draws one, the person will be introduced or revealed shortly afterwards and the subplot deployed. Like any wonderful tabletop roleplaying game, the players may or may not care enough to pursue (it’s a subplot), but if they are interested, the character hooks provide some extra meat for the character to jump in. If the subplot is about a rogue family member, the character who triggered it is given the opportunity to change their STORY to pursue family reconciliation.
We hope you dig ’em!
Adventure Twist: A Ritual for Relief
Setup: Peppermint Butler requests you assist him in completing a ritual to stop a real-outloud flim flammer of a ghost.
Resolution (Adventure): If you complete the ritual, the whole party is blessed (as the spell) in the next encounter. You may add Peppermint Butler as a connection.
Hook (Character): You may change your Yonder to "Transcend Death." You gain 1 Inspiration.
Thanks for pledging!
The Cryptozoic Team